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20232026
most citedSPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation

2 citations · 6 across the 10 of their papers we have counts for

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cs.CV2026

DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

Zhengming Yu, Li Ma, Mingming He +11

Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantizati…

cs.CV2026

RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space

Zhisheng Huang, Jiahao Chen, Cheng Lin +10

Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…

cs.CV2026

MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors

Jingdong Zhang, Xiaohang Zhan, Lingzhi Zhang +5

Comprehensive panoramic scene understanding is critical for immersive applications, yet it remains challenging due to the scarcity of high-resolution, multi-task annotations. While…

cs.CV2025★ 2 cited

SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation

Jingdong Zhang, Weikai Chen, Yuan Liu +6

Existing single-view 3D generative models typically adopt multiview diffusion priors to reconstruct object surfaces, yet they remain prone to inter-view inconsistencies and are una…

cs.CV2024

SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction

Zhuowen Shen, Yuan Liu, Zhang Chen +9

Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to…

cs.CV2024★ 1 cited

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Qingxuan Wu, Zhiyang Dou, Sirui Xu +11

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem…

cs.CV2023

Disentangled Clothed Avatar Generation from Text Descriptions

Jionghao Wang, Yuan Liu, Zhiyang Dou +7

In this paper, we introduce a novel text-to-avatar generation method that separately generates the human body and the clothes and allows high-quality animation on the generated ava…

cs.CV2023★ 2 cited

Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models

Zhengming Yu, Zhiyang Dou, Xiaoxiao Long +9

We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation wit…

cs.CV2023

DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering

Wei Cheng, Ruixiang Chen, Wanqi Yin +18

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing…

cs.CV2023★ 1 cited

MonoHuman: Animatable Human Neural Field from Monocular Video

Zhengming Yu, Wei Cheng, Xian Liu +2

Animating virtual avatars with free-view control is crucial for various applications like virtual reality and digital entertainment. Previous studies have attempted to utilize the…