27 citations · 27 across the 11 of their papers we have counts for
6 papers · 1 filter
PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
Weikai Lin, Sushant Kondguli, Carl Marshall +1
3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…
ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering
Weikai Lin, Haoxiang Li, Yuhao Zhu
Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…
Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy
Yu Feng, Weikai Lin, Yuge Cheng +6
3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs. To address this challenge, we propos…
SnapPix: Efficient-Coding--Inspired In-Sensor Compression for Edge Vision
Weikai Lin, Tianrui Ma, Adith Boloor +4
Energy-efficient image acquisition on the edge is crucial for enabling remote sensing applications where the sensor node has weak compute capabilities and must transmit data to a r…
StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination
Yu Feng, Zheng Liu, Weikai Lin +6
Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…
SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
Xiaotong Huang, He Zhu, Zihan Liu +6
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…