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20242026
most citedMetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

27 citations · 27 across the 11 of their papers we have counts for

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6 papers · 1 filter

cs.GR2025

PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems

Weikai Lin, Sushant Kondguli, Carl Marshall +1

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…

cs.GR2025

ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

Weikai Lin, Haoxiang Li, Yuhao Zhu

Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…

cs.AR2025

Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy

Yu Feng, Weikai Lin, Yuge Cheng +6

3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs. To address this challenge, we propos…

cs.CV2025

SnapPix: Efficient-Coding--Inspired In-Sensor Compression for Edge Vision

Weikai Lin, Tianrui Ma, Adith Boloor +4

Energy-efficient image acquisition on the edge is crucial for enabling remote sensing applications where the sensor node has weak compute capabilities and must transmit data to a r…

cs.AR2025

StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination

Yu Feng, Zheng Liu, Weikai Lin +6

Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…

cs.GR2025

SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

Xiaotong Huang, He Zhu, Zihan Liu +6

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…