activity
20242026
most citedMetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

27 citations · 27 across the 11 of their papers we have counts for

collaborators

15 papers

cs.CV2026

GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models

Weikai Lin, Nicholas Milef, Carl S Marshall +3

Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redunda…

cs.CV2026

GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction

Sheng Zhao, Weikai Lin, Yuhao Zhu

Egocentric gaze prediction enables many downstream applications but remains challenging, as human gaze is inherently stochastic. This stochasticity is constrained by structured tem…

cs.CV2026

Multidimensional Observer Model and Perceptual Dimensions of Human Image Quality Assessment

Sheng Zhao, Weikai Lin, Yuhao Zhu

Judging image quality is not only ecologically relevant to everyday human tasks, but also underpins many machine vision tasks such as image generation. This paper proposes a framew…

cs.CV2026

ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering

Weikai Lin, Junjie Zhao, Carl Marshall +2

Extended Reality (XR) users do not directly perceive the output of a rendering engine. Instead, rendered images pass through a post-processing pipeline and the physical display-opt…

cs.GR2026

MetaSapiens v2: Advancing Real-Time Foveated Neural Rendering via Foveation-Aware Pruning and Stereo Warping

Weikai Lin, Yu Feng

Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time,…

cs.GR2026

LowPowAR: Power-Constrained Tone Mapping for Augmented Reality

Weikai Lin, Sheng Zhao, Ian Ross +3

Everyday-wearable Augmented Reality (AR) glasses must meet strict power limits, making displays a key target for optimization. We cast display power optimization as a power-constra…

cs.CR2026

SafeDream: Safety World Model for Proactive Early Jailbreak Detection

Bo Yan, Weikai Lin, Yada Zhu +1

Multi-turn jailbreak attacks progressively erode LLM safety alignment across seemingly innocuous conversation turns, achieving success rates exceeding 90% against state-of-the-art…

cs.GR2025

PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems

Weikai Lin, Sushant Kondguli, Carl Marshall +1

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…

cs.GR2025

ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

Weikai Lin, Haoxiang Li, Yuhao Zhu

Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…

cs.AR2025

Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy

Yu Feng, Weikai Lin, Yuge Cheng +6

3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs. To address this challenge, we propos…

cs.CV2025

SnapPix: Efficient-Coding--Inspired In-Sensor Compression for Edge Vision

Weikai Lin, Tianrui Ma, Adith Boloor +4

Energy-efficient image acquisition on the edge is crucial for enabling remote sensing applications where the sensor node has weak compute capabilities and must transmit data to a r…

cs.AR2025

StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination

Yu Feng, Zheng Liu, Weikai Lin +6

Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumptio…

cs.GR2025

SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

Xiaotong Huang, He Zhu, Zihan Liu +6

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…

cs.AR2024

Potamoi: Accelerating Neural Rendering via a Unified Streaming Architecture

Yu Feng, Weikai Lin, Zihan Liu +6

Neural Radiance Field (NeRF) has emerged as a promising alternative for photorealistic rendering. Despite recent algorithmic advancements, achieving real-time performance on today'…

cs.GR2024★ 27 cited

MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering

Weikai Lin, Yu Feng, Yuhao Zhu

Point-Based Neural Rendering (PBNR) is emerging as a promising class of rendering techniques, which are permeating all aspects of society, driven by a growing demand for real-time,…