5 citations · 6 across the 3 of their papers we have counts for
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cs.GR2026
Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters
Damien Rohmer, Karim Salem, Niranjan Kalyanasundaram +1
We present an extension to traditional rig skinning, like Linear Blend Skinning (LBS), to produce secondary motions that exhibit the appearance of physical phenomena without need f…
cs.AI2026
Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search
Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan +1
We present a method for synthesizing reactive character behaviors for continuous games as compact, human-readable programs. Game AI practice still relies heavily on manually author…