5 citations · 6 across the 3 of their papers we have counts for
4 papers
Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters
Damien Rohmer, Karim Salem, Niranjan Kalyanasundaram +1
We present an extension to traditional rig skinning, like Linear Blend Skinning (LBS), to produce secondary motions that exhibit the appearance of physical phenomena without need f…
Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search
Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan +1
We present a method for synthesizing reactive character behaviors for continuous games as compact, human-readable programs. Game AI practice still relies heavily on manually author…
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
Pei Xu, Zhen Wu, Ruocheng Wang +5
Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless…
A Unified Differentiable Boolean Operator with Fuzzy Logic
Hsueh-Ti Derek Liu, Maneesh Agrawala, Cem Yuksel +5
This paper presents a unified differentiable boolean operator for implicit solid shape modeling using Constructive Solid Geometry (CSG). Traditional CSG relies on min, max operator…