1 citations · 1 across the 4 of their papers we have counts for
7 papers
PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions
Rinto Yagawa, Han Cheng, Dieter Schmalstieg +2
Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing co…
SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes
Suji Kang, Seok-Young Kim, Young Bin Kim +4
We propose SnapPhysics, a training-free framework that reconstructs 3D objects and estimates their physical properties such as mass, friction, and center of gravity from a single i…
3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch
Xuening Tian, Dieter Schmalstieg, Shohei Mori
Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sha…
Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs
Deniz Bickici, Michael Pabst, Shohei Mori +1
Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration…
NeuralPVS: Learned Estimation of Potentially Visible Sets
Xiangyu Wang, Thomas Köhler, Jun Lin Qiu +3
Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computatio…
IntelliCap: Intelligent Guidance for Consistent View Sampling
Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg +1
Novel view synthesis from images, for example, with 3D Gaussian splatting, has made great progress. Rendering fidelity and speed are now ready even for demanding virtual reality ap…
DeepDR: Deep Structure-Aware RGB-D Inpainting for Diminished Reality
Christina Gsaxner, Shohei Mori, Dieter Schmalstieg +4
Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to halluci…