collaborators

6 papers

cs.LG2025

Compositional Monte Carlo Tree Diffusion for Extendable Planning

Jaesik Yoon, Hyeonseo Cho, Sungjin Ahn

Monte Carlo Tree Diffusion (MCTD) integrates diffusion models with structured tree search to enable effective trajectory exploration through stepwise reasoning. However, MCTD remai…

cs.AI2025

CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter

Junyeong Park, Hyeonseo Cho, Sungjin Ahn

Developing general-purpose embodied agents is a core challenge in AI. Minecraft provides rich complexity and internet-scale data, but its slow speed and engineering overhead make i…

cs.AI2025

Fast Monte Carlo Tree Diffusion: 100x Speedup via Parallel Sparse Planning

Jaesik Yoon, Hyeonseo Cho, Yoshua Bengio +1

Diffusion models have recently emerged as a powerful approach for trajectory planning. However, their inherently non-sequential nature limits their effectiveness in long-horizon re…

cs.LG2025

Adaptive Inference-Time Scaling via Cyclic Diffusion Search

Gyubin Lee, Truong Nhat Nguyen Bao, Jaesik Yoon +4

Diffusion models have demonstrated strong generative capabilities across domains ranging from image synthesis to complex reasoning tasks. However, most inference-time scaling metho…

cs.AI2025

Monte Carlo Tree Diffusion for System 2 Planning

Jaesik Yoon, Hyeonseo Cho, Doojin Baek +2

Diffusion models have recently emerged as a powerful tool for planning. However, unlike Monte Carlo Tree Search (MCTS)-whose performance naturally improves with inference-time comp…

cs.LG2024

MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory

Junyeong Park, Junmo Cho, Sungjin Ahn

Significant advances have been made in developing general-purpose embodied AI in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. While th…