5 papers · 1 filter
4D Human-Scene Reconstruction from Low-Overlap Captures
Minhyuk Hwang, Sangmin Kim, Seunguk Do +2
Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras ar…
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim +2
Recent progress in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction results. While these methods demonstrate remarkable performance, the specific f…
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
Suwoong Yeom, Joonsik Nam, Seunggyu Choi +7
Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. T…
HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction
Sangmin Kim, Minhyuk Hwang, Geonho Cha +2
Recent advances in 3D foundation models have enabled joint reconstruction of humans and their surrounding environments. However, combining independently trained human and scene pri…
SEAL-pose: Enhancing 3D Human Pose Estimation via a Learned Loss for Structural Consistency
Yeonsung Kim, Junggeun Do, Seunguk Do +3
3D human pose estimation (HPE) is characterized by intricate local and global dependencies among joints. Conventional supervised losses are limited in capturing these correlations…