5 papers
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
Suwoong Yeom, Joonsik Nam, Seunggyu Choi +7
Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. T…
Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass
Sangmin Kim, Minhyuk Hwang, Geonho Cha +2
Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocul…
SEAL-pose: Enhancing 3D Human Pose Estimation via a Learned Loss for Structural Consistency
Yeonsung Kim, Junggeun Do, Seunguk Do +3
3D human pose estimation (HPE) is characterized by intricate local and global dependencies among joints. Conventional supervised losses are limited in capturing these correlations…
Optimized Minimal 4D Gaussian Splatting
Minseo Lee, Byeonghyeon Lee, Lucas Yunkyu Lee +7
4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challen…
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
Dong In Lee, Hyeongcheol Park, Jiyoung Seo +6
Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusio…