1 citations · 1 across the 4 of their papers we have counts for
6 papers
SPEAR: A Simulator for Photorealistic Embodied AI Research
Mike Roberts, Renhan Wang, Rushikesh Zawar +10
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited gene…
KernelFoundry: Hardware-aware evolutionary GPU kernel optimization
Nina Wiedemann, Quentin Leboutet, Michael Paulitsch +2
GPU kernel optimization challenges LLMs beyond standard coding tasks, as it requires an understanding of hardware architecture, parallel computing optimization strategies, and prof…
HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video
Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu +5
Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gam…
Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework
Nina Wiedemann, Sainan Liu, Quentin Leboutet +4
Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images…
IN-Sight: Interactive Navigation through Sight
Philipp Schoch, Fan Yang, Yuntao Ma +3
Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when…
OpenBot-Fleet: A System for Collective Learning with Real Robots
Matthias Müller, Samarth Brahmbhatt, Ankur Deka +3
We introduce OpenBot-Fleet, a comprehensive open-source cloud robotics system for navigation. OpenBot-Fleet uses smartphones for sensing, local compute and communication, Google Fi…