1 citations · 2 across the 7 of their papers we have counts for
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Learning rigid-body simulators over implicit shapes for large-scale scenes and vision
Yulia Rubanova, Tatiana Lopez-Guevara, Kelsey R. Allen +3
Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously ha…
Scaling Face Interaction Graph Networks to Real World Scenes
Tatiana Lopez-Guevara, Yulia Rubanova, William F. Whitney +3
Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics…
Learning 3D Particle-based Simulators from RGB-D Videos
William F. Whitney, Tatiana Lopez-Guevara, Tobias Pfaff +4
Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulatio…
Diffusion Generative Inverse Design
Marin Vlastelica, Tatiana López-Guevara, Kelsey Allen +3
Inverse design refers to the problem of optimizing the input of an objective function in order to enact a target outcome. For many real-world engineering problems, the objective fu…