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20242026
most citedSceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting

1 citations · 1 across the 10 of their papers we have counts for

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cs.RO2026

DexNinja: Learning Robust Dexterous Cutting Policy with a Real-to-Sim-to-Real Data Engine

Haozhe Lou, Runyi Yang, Wanqi Zhong +10

Cutting a piece of food looks effortless in human hands. For a robot, however, every cut is a high-contact interaction with a deformable, elasto-plastic object whose behavior chang…

cs.RO2026

ϕ-RIE: From Photorealistic Reconstruction to Interactive Environments

Runyi Yang, Deheng Zhang, Xiaoye Wang +6

3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation…

cs.CV2026

Do LiDAR Language Models Really Understand Spatio-temporal Relationships?

Runyi Yang, Murat Akkoyun, Di Wen +8

Recent 4D LiDAR language models aim to reason about objects and their evolving spatial relationships. Yet, in our evaluation, always selecting the same option nearly matches the mu…

cs.RO2026

CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding

Zhikun Zhou, Kunyu Peng, Runyi Yang +7

Referring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map…

cs.CV2026

LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians

Runyi Yang, Deheng Zhang, Xiaoye Wang +6

Language Gaussian fields implicitly assume that the primitive carrying semantics remains identifiable across views. This assumption breaks in scalable anchor-decoded representation…

cs.CV2026

Event-Based Motion Estimation via Oriented Distance Fields

Lei Sun, Yuqin Ma, Weilun Li +5

Event-based motion estimation is central to tasks that demand high temporal resolution and robustness to fast motion. Existing methods typically rely on iterative optimization or r…