activity
20242026
most citedAugmented Object Intelligence with XR-Objects

63 citations · 107 across the 20 of their papers we have counts for

collaborators

22 papers

cs.CV2026

FlowAvatar: Real-Time Full-Body Avatars from Sparse Egocentric Inputs on Consumer XR Devices

Chenfeng Gao, Taeyoung Yeon, Sungheon Park +4

Prior avatar embodiment research has studied tracking completeness (how faithfully the body, hands, and face are sensed and reproduced) and personalized appearance in isolation, ea…

cs.HC2026

Generative Proxy: Synthesizing Proxy-Based Interfaces for Real-World Interaction Across AR Glasses

Xianhao Carton Liu, William Chastek, Eric J Gonzalez +2

Interacting with real-world objects in AR is difficult, especially when targets are distant, cluttered, or occluded. These challenges are amplified on emerging lightweight AR glass…

cs.HC2026

VisionClaw: Always-On AI Agents through Smart Glasses

Xiaoan Liu, DaeHo Lee, Eric J Gonzalez +2

We present VisionClaw, an always-on wearable AI agent that integrates live egocentric perception with agentic task execution. Running on Meta Ray-Ban smart glasses, VisionClaw cont…

cs.HC2026★ 1 cited

Navig-AI-tion: Navigation by Contextual AI and Spatial Audio

Mathias N. Lystbæk, Haley Adams, Ranjith Kagathi Ananda +6

Audio-only walking navigation can leave users disoriented, relying on vague cardinal directions and lacking real-time environmental context, leading to frequent errors. To address…

cs.HC2026

Semantic Reality: Interactive Context-Aware Visualization of Inter-Object Relationships in Augmented Reality

Xiaoan Liu, Eric J Gonzalez, Nels Numan +5

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for plannin…

cs.HC2026

Sticky and Magnetic: Evaluating Error Correction and User Adaptation in Gaze and Pinch Interaction

Jazmin Collins, Prasanthi Gurumurthy, Eric J. Gonzalez +1

The gaze-and-pinch framework offers a high-fidelity interaction modality for spatial computing in virtual reality (VR), yet it remains vulnerable to coordination errors--timing mis…

cs.CV2026

SurfaceXR: Fusing Smartwatch IMUs and Egocentric Hand Pose for Seamless Surface Interactions

Vasco Xu, Brian Chen, Eric J. Gonzalez +4

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods…

cs.HC2026

World Mouse: Exploring Interactions with a Cross-Reality Cursor

Esen K. Tütüncü, Mar Gonzalez-Franco, Khushman Patel +1

As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natur…

cs.CV2026

VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward

Zhaochong An, Orest Kupyn, Théo Uscidda +5

Large-scale video diffusion models achieve impressive visual quality, yet often fail to preserve geometric consistency. Prior approaches improve consistency either by augmenting th…

cs.HC2025

Revisiting put-that-there, context aware window interactions via LLMs

Riccardo Bovo, Daniele Giunchi, Pasquale Cascarano +2

We revisit Bolt's classic "Put-That-There" concept for modern head-mounted displays by pairing Large Language Models (LLMs) with XR sensor and tech stack. The agent fuses (i) a sem…

cs.HC2025★ 1 cited

HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking

Esen K. Tütüncü, Mar Gonzalez-Franco, Eric J. Gonzalez

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-…

cs.HC2025★ 3 cited

ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR

Chenyang Zhang, Tiffany S Ma, John Andrews +3

Spatial interaction in 3D environments requires balancing efficiency and precision, which requires dynamic tracking speed adjustments. However, existing techniques often couple tra…

cs.HC2025★ 2 cited

Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations

Xiaoan Liu, Difan Jia, Xianhao Carton Liu +2

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and mani…

cs.HC2025

Symbiotic AI: Augmenting Human Cognition from PCs to Cars

Riccardo Bovo, Karan Ahuja, Ryo Suzuki +2

As AI takes on increasingly complex roles in human-computer interaction, fundamental questions arise: how can HCI help maintain the user as the primary agent while augment human co…

cs.HC2025★ 8 cited

Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR

Arpit Bhatia, Moaaz Hudhud Mughrabi, Diar Abdlkarim +4

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing betwee…

cs.HC2025★ 18 cited

PinchCatcher: Enabling Multi-selection for Gaze+Pinch

Jinwook Kim, Sangmin Park, Qiushi Zhou +3

This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combin…

cs.HC2024★ 9 cited

Everyday AR through AI-in-the-Loop

Ryo Suzuki, Mar Gonzalez-Franco, Misha Sra +1

This workshop brings together experts and practitioners from augmented reality (AR) and artificial intelligence (AI) to shape the future of AI-in-the-loop everyday AR experiences.…

cs.HC2024

EmBARDiment: an Embodied AI Agent for Productivity in XR

Riccardo Bovo, Steven Abreu, Karan Ahuja +3

XR devices running chat-bots powered by Large Language Models (LLMs) have the to become always-on agents that enable much better productivity scenarios. Current screen based chat-b…

cs.CV2024

Geometry Fidelity for Spherical Images

Anders Christensen, Nooshin Mojab, Khushman Patel +5

Spherical or omni-directional images offer an immersive visual format appealing to a wide range of computer vision applications. However, geometric properties of spherical images p…

cs.CV2024★ 1 cited

PARSE-Ego4D: Personal Action Recommendation Suggestions for Egocentric Videos

Steven Abreu, Tiffany D. Do, Karan Ahuja +4

Intelligent assistance involves not only understanding but also action. Existing ego-centric video datasets contain rich annotations of the videos, but not of actions that an intel…

cs.HC2024★ 1 cited

Hovering Over the Key to Text Input in XR

Mar Gonzalez-Franco, Diar Abdlkarim, Arpit Bhatia +6

Virtual, Mixed, and Augmented Reality (XR) technologies hold immense potential for transforming productivity beyond PC. Therefore there is a critical need for improved text input s…

cs.HC2024★ 63 cited

Augmented Object Intelligence with XR-Objects

Mustafa Doga Dogan, Eric J. Gonzalez, Karan Ahuja +5

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the c…