41 citations · 59 across the 9 of their papers we have counts for
6 papers · 1 filter
CoTL: Compact Token Learning for 3D Scene Representation
Han Liang, Sibo Wu, Anpei Chen +1
We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our encoder compresses the input image…
Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting
Neel Kelkar, Simon Niedermayr, Kaloian Petkov +2
Neural radiance representations in Gaussian Splatting (GS) deliver high-fidelity color detail but impose substantial rendering overhead from network evaluations. We present a learn…
Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes
Shaoxiang Wang, Shihong Zhang, Christen Millerdurai +3
Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This…
MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion
Xuyang Chen, Zhijun Zhai, Kaixuan Zhou +11
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous…
Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images
Simon Niedermayr, Christoph Neuhauser Rüdiger Westermann
We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and red…
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann
Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such rep…