activity
20212026
most citedDifferentiable Direct Volume Rendering

41 citations · 59 across the 9 of their papers we have counts for

collaborators

11 papers

cs.CV2026

CoTL: Compact Token Learning for 3D Scene Representation

Han Liang, Sibo Wu, Anpei Chen +1

We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our encoder compresses the input image…

cs.CV2026

Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

Neel Kelkar, Simon Niedermayr, Kaloian Petkov +2

Neural radiance representations in Gaussian Splatting (GS) deliver high-fidelity color detail but impose substantial rendering overhead from network evaluations. We present a learn…

cs.CV2025

Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes

Shaoxiang Wang, Shihong Zhang, Christen Millerdurai +3

Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This…

cs.CV2025

MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion

Xuyang Chen, Zhijun Zhai, Kaixuan Zhou +11

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous…

cs.CV2025

Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images

Simon Niedermayr, Christoph Neuhauser Rüdiger Westermann

We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and red…

cs.LG2024★ 7 cited

APEBench: A Benchmark for Autoregressive Neural Emulators of PDEs

Felix Koehler, Simon Niedermayr, Rüdiger Westermann +1

We introduce the Autoregressive PDE Emulator Benchmark (APEBench), a comprehensive benchmark suite to evaluate autoregressive neural emulators for solving partial differential equa…

cs.GR2024★ 1 cited

Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices

Simon Niedermayr, Christoph Neuhauser, Kaloian Petkov +2

Interactive photorealistic rendering of 3D anatomy is used in medical education to explain the structure of the human body. It is currently restricted to frontal teaching scenarios…

cs.CV2024★ 6 cited

Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis

Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such rep…

cs.GR2023★ 4 cited

Adaptive Sampling of 3D Spatial Correlations for Focus+Context Visualization

Christoph Neuhauser, Josef Stumpfegger, Rüdiger Westermann

Visualizing spatial correlations in 3D ensembles is challenging due to the vast amounts of information that need to be conveyed. Memory and time constraints make it unfeasible to p…

cs.GR2023

Transfer Function Optimization for Comparative Volume Rendering

Christoph Neuhauser, Rüdiger Westermann

Direct volume rendering is often used to compare different 3D scalar fields. The choice of the transfer function which maps scalar values to color and opacity plays a critical role…

cs.GR2021★ 41 cited

Differentiable Direct Volume Rendering

Sebastian Weiss, Rüdiger Westermann

We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is…