41 citations · 59 across the 9 of their papers we have counts for
11 papers
CoTL: Compact Token Learning for 3D Scene Representation
Han Liang, Sibo Wu, Anpei Chen +1
We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our encoder compresses the input image…
Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting
Neel Kelkar, Simon Niedermayr, Kaloian Petkov +2
Neural radiance representations in Gaussian Splatting (GS) deliver high-fidelity color detail but impose substantial rendering overhead from network evaluations. We present a learn…
Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes
Shaoxiang Wang, Shihong Zhang, Christen Millerdurai +3
Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This…
MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion
Xuyang Chen, Zhijun Zhai, Kaixuan Zhou +11
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous…
Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images
Simon Niedermayr, Christoph Neuhauser Rüdiger Westermann
We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and red…
APEBench: A Benchmark for Autoregressive Neural Emulators of PDEs
Felix Koehler, Simon Niedermayr, Rüdiger Westermann +1
We introduce the Autoregressive PDE Emulator Benchmark (APEBench), a comprehensive benchmark suite to evaluate autoregressive neural emulators for solving partial differential equa…
Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices
Simon Niedermayr, Christoph Neuhauser, Kaloian Petkov +2
Interactive photorealistic rendering of 3D anatomy is used in medical education to explain the structure of the human body. It is currently restricted to frontal teaching scenarios…
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann
Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such rep…
Adaptive Sampling of 3D Spatial Correlations for Focus+Context Visualization
Christoph Neuhauser, Josef Stumpfegger, Rüdiger Westermann
Visualizing spatial correlations in 3D ensembles is challenging due to the vast amounts of information that need to be conveyed. Memory and time constraints make it unfeasible to p…
Transfer Function Optimization for Comparative Volume Rendering
Christoph Neuhauser, Rüdiger Westermann
Direct volume rendering is often used to compare different 3D scalar fields. The choice of the transfer function which maps scalar values to color and opacity plays a critical role…
Differentiable Direct Volume Rendering
Sebastian Weiss, Rüdiger Westermann
We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is…