1 citations · 1 across the 4 of their papers we have counts for
7 papers
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Zile Wang, Zexiang Liu, Jiaxing Li +20
With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle t…
Advances in GRPO for Generation Models: A Survey
Zexiang Liu, Xianglong He, Yangguang Li
Large-scale flow matching models have achieved strong performance across generative tasks such as text-to-image, video, 3D, and speech synthesis. However, aligning their outputs wi…
Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surface
Yihao Luo, Xianglong He, Chuanyu Pan +7
Accurate and efficient voxelized representations of 3D meshes are the foundation of 3D reconstruction and generation. However, existing representations based on iso-surface heavily…
Transition Models: Rethinking the Generative Learning Objective
Zidong Wang, Yiyuan Zhang, Xiaoyu Yue +4
A fundamental dilemma in generative modeling persists: iterative diffusion models achieve outstanding fidelity, but at a significant computational cost, while efficient few-step al…
ShotBench: Expert-Level Cinematic Understanding in Vision-Language Models
Hongbo Liu, Jingwen He, Yi Jin +11
Cinematography, the fundamental visual language of film, is essential for conveying narrative, emotion, and aesthetic quality. While recent Vision-Language Models (VLMs) demonstrat…
MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs
Xianglong He, Junyi Chen, Di Huang +5
In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the…