29 citations · 65 across the 11 of their papers we have counts for
5 papers · 1 filter
Removing the Competition from Introductory Competitive Programming: A Backward-Designed, Mastery-Oriented Curriculum Sequence
Ethan Dickey
Competitive programming courses often inherit the visible features of programming contests -- timed rounds, rankings, penalty systems, and topic lists -- before articulating what n…
Instructional Governance by Design: A Framework for AI in Computing Education
Ethan Dickey
As generative AI permeates computing instruction, the emergent design challenge is to configure each tool's pedagogical role, authority, and accountability for the instructional wo…
BoilerSketch: A TA-Supervised, Diagram-First GenAI Practice for Structured Diagrams in CS1/Early CS2
Ethan Dickey, Vivan Tiwari, Anvit Sinha +1
This innovative practice full paper presents BoilerSketch, a TA-supervised, diagram-first GenAI practice and tablet interface for providing structured visual explanations in CS1 an…
CodeStylist: Supporting Early Undergraduate Programmers with Course-Aware Code Style Feedback
Ethan Dickey, Libra Vento, Peter Kurto +1
This innovative practice full paper presents CodeStylist, a web application that provides course-standard-aware code style feedback for early undergraduate programming courses. Cod…
Is Solving Better Than Evaluating GenAI Solutions?
Ethan Dickey, Marios Mertzanidis, Alexandros Psomas
As Generative AI (GenAI) tools become increasingly capable of generating solutions to computing assignments, the computing education community is exploring pedagogical approaches t…