activity
20222026
most citedGAIDE: A Framework for Using Generative AI to Assist in Course Content Development

29 citations · 65 across the 11 of their papers we have counts for

collaborators
Showing 2026Show all

5 papers · 1 filter

cs.CY2026

Removing the Competition from Introductory Competitive Programming: A Backward-Designed, Mastery-Oriented Curriculum Sequence

Ethan Dickey

Competitive programming courses often inherit the visible features of programming contests -- timed rounds, rankings, penalty systems, and topic lists -- before articulating what n…

cs.CY2026

Instructional Governance by Design: A Framework for AI in Computing Education

Ethan Dickey

As generative AI permeates computing instruction, the emergent design challenge is to configure each tool's pedagogical role, authority, and accountability for the instructional wo…

cs.CY2026

BoilerSketch: A TA-Supervised, Diagram-First GenAI Practice for Structured Diagrams in CS1/Early CS2

Ethan Dickey, Vivan Tiwari, Anvit Sinha +1

This innovative practice full paper presents BoilerSketch, a TA-supervised, diagram-first GenAI practice and tablet interface for providing structured visual explanations in CS1 an…

cs.CY2026

CodeStylist: Supporting Early Undergraduate Programmers with Course-Aware Code Style Feedback

Ethan Dickey, Libra Vento, Peter Kurto +1

This innovative practice full paper presents CodeStylist, a web application that provides course-standard-aware code style feedback for early undergraduate programming courses. Cod…

cs.CY2026

Is Solving Better Than Evaluating GenAI Solutions?

Ethan Dickey, Marios Mertzanidis, Alexandros Psomas

As Generative AI (GenAI) tools become increasingly capable of generating solutions to computing assignments, the computing education community is exploring pedagogical approaches t…