activity
20232026
most citedGGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

3 citations · 5 across the 10 of their papers we have counts for

collaborators

10 papers

cs.RO2026

World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation

Yuhao Pan, Haosong Peng, Zhengshen Zhang +8

Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation. Fine-graine…

cs.CV2026

S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence

Yalun Dai, Hao Li, Shulin Tian +8

Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inf…

cs.CV2026

SpatialBench: Is Your Spatial Foundation Model an All-Round Player?

Haosong Peng, Hao Li, Jiaqi Chen +10

While spatial foundation models have demonstrated impressive performance on standard datasets, a critical question remains: are they truly all-round players capable of generalizing…

cs.CV2025

OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformer

Haosong Peng, Hao Li, Yalun Dai +8

General 3D foundation models have started to lead the trend of unifying diverse vision tasks, yet most assume RGB-only inputs and ignore readily available geometric cues (e.g., cam…

cs.RO2025

From Spatial to Actions: Grounding Vision-Language-Action Model in Spatial Foundation Priors

Zhengshen Zhang, Hao Li, Yalun Dai +10

Existing vision-language-action (VLA) models act in 3D real-world but are typically built on 2D encoders, leaving a spatial reasoning gap that limits generalization and adaptabilit…

cs.CV2024★ 1 cited

CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

Yuanyuan Gao, Yalun Dai, Hao Li +7

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or…

cs.CV2024

Radiant: Large-scale 3D Gaussian Rendering based on Hierarchical Framework

Haosong Peng, Tianyu Qi, Yufeng Zhan +3

With the advancement of computer vision, the recently emerged 3D Gaussian Splatting (3DGS) has increasingly become a popular scene reconstruction algorithm due to its outstanding p…

cs.CV2024★ 3 cited

GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

Hao Li, Yuanyuan Gao, Chenming Wu +7

This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, an…

cs.CV2023

GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding

Hao Li, Dingwen Zhang, Yalun Dai +5

Applying NeRF to downstream perception tasks for scene understanding and representation is becoming increasingly popular. Most existing methods treat semantic prediction as an addi…

cs.CV2023★ 1 cited

Boosting Low-Data Instance Segmentation by Unsupervised Pre-training with Saliency Prompt

Hao Li, Dingwen Zhang, Nian Liu +5

Recently, inspired by DETR variants, query-based end-to-end instance segmentation (QEIS) methods have outperformed CNN-based models on large-scale datasets. Yet they would lose eff…