activity
20242026
most citedLLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Model

1 citations · 3 across the 9 of their papers we have counts for

collaborators

10 papers

cs.CV2026

DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latents

Tongsheng Ding, Zhen Luo, Yixuan Yang +4

Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-…

cs.CV2026

STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System

Zhen Luo, Yixuan Yang, Xudong Xu +5

Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene ge…

cs.CV2026

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Yixuan Yang, Zhen Luo, Wanshui Gan +5

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent…

cs.CV2026

Delta-K: Boosting Multi-Instance Generation via Cross-Attention Augmentation

Zitong Wang, Zijun Shen, Haohao Xu +2

While Diffusion Models excel in text-to-image synthesis, they frequently suffer from catastrophic concept omission when generating complex multi-instance scenes. Existing training-…

cs.CV2025

ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenes

Yixuan Yang, Luyang Xie, Zhen Luo +4

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, an…

cs.CV2025

MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning

Jinkun Hao, Naifu Liang, Zhen Luo +8

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, tradition…

cs.CV2025

OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization

Yixuan Yang, Zhen Luo, Tongsheng Ding +5

Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods f…

cs.RO2025★ 1 cited

RoboReflect: A Robotic Reflective Reasoning Framework for Grasping Ambiguous-Condition Objects

Zhen Luo, Yixuan Yang, Yanfu Zhang +1

As robotic technology rapidly develops, robots are being employed in an increasing number of fields. However, due to the complexity of deployment environments or the prevalence of…

cs.RO2024★ 1 cited

InfiniteWorld: A Unified Scalable Simulation Framework for General Visual-Language Robot Interaction

Pengzhen Ren, Min Li, Zhen Luo +15

Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified inte…

cs.CV2024★ 1 cited

LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Model

Yixuan Yang, Junru Lu, Zixiang Zhao +4

Designing 3D indoor layouts is a crucial task with significant applications in virtual reality, interior design, and automated space planning. Existing methods for 3D layout design…