1 citations · 3 across the 4 of their papers we have counts for
4 papers
Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining
Junxuan Li, Rawal Khirodkar, Chengan He +37
High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans wit…
MHR: Momentum Human Rig
Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…
HUMOS: Human Motion Model Conditioned on Body Shape
Shashank Tripathi, Omid Taheri, Christoph Lassner +3
Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move.…
fNeRF: High Quality Radiance Fields from Practical Cameras
Yi Hua, Christoph Lassner, Carsten Stoll +1
In recent years, the development of Neural Radiance Fields has enabled a previously unseen level of photo-realistic 3D reconstruction of scenes and objects from multi-view camera d…