most citedTexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video

5 citations · 9 across the 4 of their papers we have counts for

collaborators

5 papers

cs.CV2024

EPOCH: Jointly Estimating the 3D Pose of Cameras and Humans

Nicola Garau, Giulia Martinelli, Niccolò Bisagno +2

Monocular Human Pose Estimation (HPE) aims at determining the 3D positions of human joints from a single 2D image captured by a camera. However, a single 2D point in the image may…

cs.CV2024★ 2 cited

Personalized 3D Human Pose and Shape Refinement

Tom Wehrbein, Bodo Rosenhahn, Iain Matthews +1

Recently, regression-based methods have dominated the field of 3D human pose and shape estimation. Despite their promising results, a common issue is the misalignment between predi…

cs.CV2020

ANR: Articulated Neural Rendering for Virtual Avatars

Amit Raj, Julian Tanke, James Hays +3

The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the r…

cs.CV2020★ 5 cited

TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video

Tiancheng Zhi, Christoph Lassner, Tony Tung +3

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rende…

cs.CV2020★ 2 cited

PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations

Edgar Tretschk, Ayush Tewari, Vladislav Golyanik +3

Implicit surface representations, such as signed-distance functions, combined with deep learning have led to impressive models which can represent detailed shapes of objects with a…