22 citations · 49 across the 14 of their papers we have counts for
6 papers · 1 filter
TEXGen: a Generative Diffusion Model for Mesh Textures
Xin Yu, Ze Yuan, Yuan-Chen Guo +6
While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets…
DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow
Ken Deng, Yuan-Chen Guo, Jingxiang Sun +6
Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present Detai…
DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model
Jingxiang Sun, Cheng Peng, Ruizhi Shao +6
We introduce DreamCraft3D++, an extension of DreamCraft3D that enables efficient high-quality generation of complex 3D assets. DreamCraft3D++ inherits the multi-stage generation pr…
PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing
Peng Li, Wangguandong Zheng, Yuan Liu +9
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image r…
OctFusion: Octree-based Diffusion Models for 3D Shape Generation
Bojun Xiong, Si-Tong Wei, Xin-Yang Zheng +3
Diffusion models have emerged as a popular method for 3D generation. However, it is still challenging for diffusion models to efficiently generate diverse and high-quality 3D shape…
TripoSR: Fast 3D Object Reconstruction from a Single Image
Dmitry Tochilkin, David Pankratz, Zexiang Liu +7
This technical report introduces TripoSR, a 3D reconstruction model leveraging transformer architecture for fast feed-forward 3D generation, producing 3D mesh from a single image i…