4 papers
Triangle Splatting SLAM
Nicholas Fry, Eric Dexheimer, Kirill Mazur +2
We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synth…
KV-Tracker: Real-Time Pose Tracking with Transformers
Marwan Taher, Ignacio Alzugaray, Kirill Mazur +2
Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-tim…
4D Primitive-Mâché: Glueing Primitives for Persistent 4D Scene Reconstruction
Kirill Mazur, Marwan Taher, Andrew J. Davison
We present a dynamic reconstruction system that receives a casual monocular RGB video as input, and outputs a complete and persistent reconstruction of the scene. In other words, w…
ACE-SLAM: Scene Coordinate Regression for Neural Implicit Real-Time SLAM
Ignacio Alzugaray, Marwan Taher, Andrew J. Davison
We present a novel neural RGB-D Simultaneous Localization And Mapping (SLAM) system that learns an implicit map of the scene in real time. For the first time, we explore the use of…