collaborators

7 papers

cs.GR2026

Rendering 3D Gaussians on a Graph Processor

Nicholas Fry, Ignacio Alzugaray, Mark Pupilli +2

We present the first implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM; constraints that…

cs.CV2026

PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation

Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes +2

Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redund…

cs.CV2026

MLP Splatting: Object-Centric Neural Fields

Shinjeong Kim, Yuzhou Cheng, Xin Kong +2

3D representations are fundamental to scene rendering, understanding, and interaction. Recent approaches, such as 3D Gaussian Splatting and Neural Radiance Fields, achieve impressi…

cs.DC2026

Belief Propagation Converges to Gaussian Distributions in Sparsely-Connected Factor Graphs

Tom Yates, Yuzhou Cheng, Ignacio Alzugaray +3

Belief Propagation (BP) is a powerful algorithm for distributed inference in probabilistic graphical models, however it quickly becomes infeasible for practical compute and memory…

cs.GR2026

Radiant Foam Rendering on a Graph Processor

Zulkhuu Tuya, Ignacio Alzugaray, Nicholas Fry +1

Many emerging many-core accelerators replace a single large device memory with hundreds to thousands of lightweight cores, each owning only a small local SRAM and exchanging data v…

cs.CV2025

PixRO: Pixel-Distributed Rotational Odometry with Gaussian Belief Propagation

Ignacio Alzugaray, Riku Murai, Andrew Davison

Images are the standard input for most computer vision algorithms. However, their processing often reduces to parallelizable operations applied locally and independently to individ…