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cs.RO2024
High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization
Shuo Sun, Malcolm Mielle, Achim J. Lilienthal +1
We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first prop…
cs.RO2024
3QFP: Efficient neural implicit surface reconstruction using Tri-Quadtrees and Fourier feature Positional encoding
Shuo Sun, Malcolm Mielle, Achim J. Lilienthal +1
Neural implicit surface representations are currently receiving a lot of interest as a means to achieve high-fidelity surface reconstruction at a low memory cost, compared to tradi…