activity
20242026
most citedNOVA-3D: Non-overlapped Views for 3D Anime Character Reconstruction

1 citations · 1 across the 12 of their papers we have counts for

collaborators
Showing cs.CVShow all

10 papers · 1 filter

cs.CV2026

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Chong Cheng, Peilin Tao, Nanjie Yao +9

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or…

cs.CV2026

MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery

Nanjie Yao, Junlong Ren, Wenhao Shen +1

This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to loca…

cs.CV2026

MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration

Nanjie Yao, Gangjian Zhang, Wenhao Shen +3

Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view s…

cs.CV2025

FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

Jian Shu, Nanjie Yao, Gangjian Zhang +3

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically…

cs.CV2025

SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction

Gangjian Zhang, Jian Shu, Nanjie Yao +1

Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a…

cs.CV2025

Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping

Chong Cheng, Zijian Wang, Sicheng Yu +3

3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initializatio…

cs.CV2025

SMPL Normal Map Is All You Need for Single-view Textured Human Reconstruction

Wenhao Shen, Gangjian Zhang, Jianfeng Zhang +4

Single-view textured human reconstruction aims to reconstruct a clothed 3D digital human by inputting a monocular 2D image. Existing approaches include feed-forward methods, limite…

cs.CV2025

Unify3D: An Augmented Holistic End-to-end Monocular 3D Human Reconstruction via Anatomy Shaping and Twins Negotiating

Nanjie Yao, Gangjian Zhang, Wenhao Shen +2

Monocular 3D clothed human reconstruction aims to create a complete 3D avatar from a single image. To tackle the human geometry lacking in one RGB image, current methods typically…

cs.CV2024

MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction

Gangjian Zhang, Nanjie Yao, Shunsi Zhang +4

This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approache…

cs.CV2024★ 1 cited

NOVA-3D: Non-overlapped Views for 3D Anime Character Reconstruction

Hongsheng Wang, Nanjie Yao, Xinrui Zhou +4

In the animation industry, 3D modelers typically rely on front and back non-overlapped concept designs to guide the 3D modeling of anime characters. However, there is currently a l…