1 citations · 1 across the 12 of their papers we have counts for
13 papers
World Models for Embodied Intelligence: From Plausible to Controllable to Actionable
Nanjie Yao, Hao Wang, Chong Cheng +10
World models connect perception and decision-making in embodied intelligence by maintaining hidden state, anticipating consequences, comparing interventions, and adapting when exec…
CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games
Zheng Zhang, Nanjie Yao, Jiarui He +3
Social deduction games (SDGs) such as Werewolf have become challenging testbeds for AI agents. These games require complex social skills such as reasoning, deception, and collabora…
EvolveNav: Proactive Preflection and Self-Evolving Memory for Zero-Shot Object Goal Navigation
Qi Chai, Wenhao Shen, Nanjie Yao +5
Zero-Shot Object-Goal Navigation (ZS-OGN) requires embodied agents to explore and locate target objects without any prior training. To this end, recent methods leverage foundation…
HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction
Chong Cheng, Peilin Tao, Nanjie Yao +9
Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or…
MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery
Nanjie Yao, Junlong Ren, Wenhao Shen +1
This paper studies full-body 3D human motion recovery from head-mounted device signals. Existing diffusion-based methods often rely on global distribution matching, leading to loca…
MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration
Nanjie Yao, Gangjian Zhang, Wenhao Shen +3
Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view s…
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
Jian Shu, Nanjie Yao, Gangjian Zhang +3
3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically…
SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction
Gangjian Zhang, Jian Shu, Nanjie Yao +1
Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a…
Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping
Chong Cheng, Zijian Wang, Sicheng Yu +3
3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initializatio…
SMPL Normal Map Is All You Need for Single-view Textured Human Reconstruction
Wenhao Shen, Gangjian Zhang, Jianfeng Zhang +4
Single-view textured human reconstruction aims to reconstruct a clothed 3D digital human by inputting a monocular 2D image. Existing approaches include feed-forward methods, limite…
Unify3D: An Augmented Holistic End-to-end Monocular 3D Human Reconstruction via Anatomy Shaping and Twins Negotiating
Nanjie Yao, Gangjian Zhang, Wenhao Shen +2
Monocular 3D clothed human reconstruction aims to create a complete 3D avatar from a single image. To tackle the human geometry lacking in one RGB image, current methods typically…
MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction
Gangjian Zhang, Nanjie Yao, Shunsi Zhang +4
This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approache…
NOVA-3D: Non-overlapped Views for 3D Anime Character Reconstruction
Hongsheng Wang, Nanjie Yao, Xinrui Zhou +4
In the animation industry, 3D modelers typically rely on front and back non-overlapped concept designs to guide the 3D modeling of anime characters. However, there is currently a l…