6 papers
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
Jian Shu, Nanjie Yao, Gangjian Zhang +3
3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically…
SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction
Gangjian Zhang, Jian Shu, Nanjie Yao +1
Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a…
Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping
Chong Cheng, Zijian Wang, Sicheng Yu +3
3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initializatio…
SMPL Normal Map Is All You Need for Single-view Textured Human Reconstruction
Wenhao Shen, Gangjian Zhang, Jianfeng Zhang +4
Single-view textured human reconstruction aims to reconstruct a clothed 3D digital human by inputting a monocular 2D image. Existing approaches include feed-forward methods, limite…
Unify3D: An Augmented Holistic End-to-end Monocular 3D Human Reconstruction via Anatomy Shaping and Twins Negotiating
Nanjie Yao, Gangjian Zhang, Wenhao Shen +2
Monocular 3D clothed human reconstruction aims to create a complete 3D avatar from a single image. To tackle the human geometry lacking in one RGB image, current methods typically…
MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction
Gangjian Zhang, Nanjie Yao, Shunsi Zhang +4
This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approache…