most citedLight-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes

2 citations · 3 across the 7 of their papers we have counts for

collaborators

8 papers

cs.CV2025

CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Chenyu Liu, Hongze Chen, Jingzhi Bao +7

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from…

cs.CV2025

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao, Hongze Chen, Lingting Zhu +10

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…

cs.GR20252 cited

Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes

Yuhan Wang, Weikai Chen, Zeyu Hu +19

In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction o…

cs.CV2025

Large Material Gaussian Model for Relightable 3D Generation

Jingrui Ye, Lingting Zhu, Runze Zhang +5

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large r…

cs.CV2025

MAR-3D: Progressive Masked Auto-regressor for High-Resolution 3D Generation

Jinnan Chen, Lingting Zhu, Zeyu Hu +4

Recent advances in auto-regressive transformers have revolutionized generative modeling across different domains, from language processing to visual generation, demonstrating remar…

cs.CV2025

MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

Lingting Zhu, Jingrui Ye, Runze Zhang +8

Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials.…