activity
20232026
most cited3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

60 citations · 76 across the 21 of their papers we have counts for

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10 papers · 1 filter

cs.CV2026

LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction

Zhening Huang, Yueyan Li, Johnathan Chiu +5

We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans. At its core,…

cs.CV2026

LiFR v2: Completion-Augmented Event Propagation for High-Rate Dense Prediction

Tao Wan, Xiaoshan Wu, Yifei Yu +6

High-rate dense perception in dynamic environments is limited by the low update rate of RGB cameras, as rapid scene changes can occur between frames. Event cameras offer temporally…

cs.CV2026

Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction

Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7

Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…

cs.CV2026

Monocular Depth Estimation from a Single Image: Progress and Opportunities

Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4

Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous dri…

cs.CV2026

OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes

Muxin Liu, Tianbo Liu, Jing Xia +7

Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments,…

cs.CV2026

FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry

Muxin Liu, Xiaoyang Lyu, Tianhe Ren +7

We present FoundationGeo, a two-stage framework that explicitly bridges relative and metric prediction via spatial calibration and principled data design. Stage 1 learns a high-fid…

cs.CV2026

Geometry-Instructed Video Editing

Chirui Chang, Xiaoyang Lyu, Yi-Hua Huang +7

Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet…

cs.CV2026

Stabilizing Streaming Video Geometry via Dynamic Feature Normalization

Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu +5

Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While mod…

cs.CV2026

Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

Matt Zhou, Ruining Li, Xiaoyang Lyu +6

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close…

cs.CV2026

LiFR-Seg: Anytime High-Frame-Rate Segmentation via Event-Guided Propagation

Xiaoshan Wu, Xiaoyang Lyu, Yifei Yu +3

Dense semantic segmentation in dynamic environments is fundamentally limited by the low-frame-rate (LFR) nature of standard cameras, which creates critical perceptual gaps between…