60 citations · 76 across the 21 of their papers we have counts for
10 papers · 1 filter
LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction
Zhening Huang, Yueyan Li, Johnathan Chiu +5
We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans. At its core,…
LiFR v2: Completion-Augmented Event Propagation for High-Rate Dense Prediction
Tao Wan, Xiaoshan Wu, Yifei Yu +6
High-rate dense perception in dynamic environments is limited by the low update rate of RGB cameras, as rapid scene changes can occur between frames. Event cameras offer temporally…
Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction
Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7
Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…
Monocular Depth Estimation from a Single Image: Progress and Opportunities
Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4
Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous dri…
OptiGeo: Efficient Monocular Geometry for Embodied Perception in Optically Challenging Scenes
Muxin Liu, Tianbo Liu, Jing Xia +7
Monocular depth estimation has achieved strong open-domain generalization, yet reliable robotic deployment remains difficult in transparent, reflective, and specular environments,…
FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry
Muxin Liu, Xiaoyang Lyu, Tianhe Ren +7
We present FoundationGeo, a two-stage framework that explicitly bridges relative and metric prediction via spatial calibration and principled data design. Stage 1 learns a high-fid…
Geometry-Instructed Video Editing
Chirui Chang, Xiaoyang Lyu, Yi-Hua Huang +7
Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet…
Stabilizing Streaming Video Geometry via Dynamic Feature Normalization
Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu +5
Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While mod…
Articraft: An Agentic System for Scalable Articulated 3D Asset Generation
Matt Zhou, Ruining Li, Xiaoyang Lyu +6
A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close…
LiFR-Seg: Anytime High-Frame-Rate Segmentation via Event-Guided Propagation
Xiaoshan Wu, Xiaoyang Lyu, Yifei Yu +3
Dense semantic segmentation in dynamic environments is fundamentally limited by the low-frame-rate (LFR) nature of standard cameras, which creates critical perceptual gaps between…