activity
20232026
most cited3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

60 citations · 76 across the 21 of their papers we have counts for

collaborators
Showing 2024Show all

7 papers · 1 filter

cs.CV2024

Deformable Radial Kernel Splatting

Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…

cs.CV2024

Splatter a Video: Video Gaussian Representation for Versatile Processing

Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3

Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…

cs.CV2024★ 2 cited

How Far are AI-generated Videos from Simulating the 3D Visual World: A Learned 3D Evaluation Approach

Chirui Chang, Jiahui Liu, Zhengzhe Liu +6

Recent advancements in video diffusion models enable the generation of photorealistic videos with impressive 3D consistency and temporal coherence. However, the extent to which the…

cs.CV2024★ 60 cited

3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang +5

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate detai…

cs.CV2024★ 2 cited

EscherNet: A Generative Model for Scalable View Synthesis

Xin Kong, Shikun Liu, Xiaoyang Lyu +3

We introduce EscherNet, a multi-view conditioned diffusion model for view synthesis. EscherNet learns implicit and generative 3D representations coupled with a specialised camera p…

cs.CV2024

DO3D: Self-supervised Learning of Decomposed Object-aware 3D Motion and Depth from Monocular Videos

Xiuzhe Wu, Xiaoyang Lyu, Qihao Huang +4

Although considerable advancements have been attained in self-supervised depth estimation from monocular videos, most existing methods often treat all objects in a video as static…

cs.CV2024★ 8 cited

Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

Ziyi Yang, Xinyu Gao, Yangtian Sun +6

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-th…