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cs.GR2026
ReRoom: Blending Virtual and Physical Contexts for In Situ Room Planning in Mixed Reality
Hongliang Yang, Yanjing Xu, Anhang Zhang +2
Planning a real domestic space is an in situ authoring process: users evaluate candidate layouts at true scale, refine their intent, and carry accepted decisions into later iterati…
cs.GR2026
Telligram: Text-Driven Calligram Generation via Diffusion-Guided Skeleton Optimization
Tianci Shi, Pengfei Xu
Compact calligram generation aims to form a semantic shape while keeping letters recognizable. Most existing methods are shape-conditioned and mainly solve downstream letter layout…
cs.GR2025
SPLICE: Part-Level 3D Shape Editing from Local Semantic Extraction to Global Neural Mixing
Jin Zhou, Hongliang Yang, Pengfei Xu +1
Neural implicit representations of 3D shapes have shown great potential in 3D shape editing due to their ability to model high-level semantics and continuous geometric representati…