3 citations · 6 across the 9 of their papers we have counts for
11 papers · 1 filter
Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction
Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7
Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…
Nexus: Native Mesh Generation with Diffusion
Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo +5
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes,…
LaFiTe: A Generative Latent Field for 3D Native Texturing
Chia-Hao Chen, Zi-Xin Zou, Yan-Pei Cao +6
Generating high-fidelity, seamless textures directly on 3D surfaces, what we term 3D-native texturing, remains a fundamental open challenge, with the potential to overcome long-sta…
ShapeGen: Towards High-Quality 3D Shape Synthesis
Yangguang Li, Xianglong He, Zi-Xin Zou +4
Inspired by generative paradigms in image and video, 3D shape generation has made notable progress, enabling the rapid synthesis of high-fidelity 3D assets from a single image. How…
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
Yunhan Yang, Yufan Zhou, Yuan-Chen Guo +7
The creation of 3D assets with explicit, editable part structures is crucial for advancing interactive applications, yet most generative methods produce only monolithic shapes, lim…
HoloPart: Generative 3D Part Amodal Segmentation
Yunhan Yang, Yuan-Chen Guo, Yukun Huang +5
3D part amodal segmentation--decomposing a 3D shape into complete, semantically meaningful parts, even when occluded--is a challenging but crucial task for 3D content creation and…