27 citations · 30 across the 7 of their papers we have counts for
5 papers · 1 filter
D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction
Yunqi Gao, Zhanfeng Liao, Hanzhang Tu +7
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-const…
Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects
Shuohan Tao, Boyao Zhou, Hanzhang Tu +2
3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, l…
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao +4
We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising…
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
Boyao Zhou, Shunyuan Zheng, Hanzhang Tu +5
Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neur…
Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras
Hanzhang Tu, Ruizhi Shao, Xue Dong +9
In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous sys…