9 papers · 1 filter
JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion
Yicheng Xiao, Wenxun Dai, Xinran Qin +22
Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present…
Fishbone: From One 3D Asset to a Million Controllable Edits
Yumeng He, Xiaoying Wang, Peihao Li +7
Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging d…
Condition Matters in Full-head 3D GANs
Heyuan Li, Huimin Zhang, Yuda Qiu +10
Conditioning is crucial for stable training of full-head 3D GANs. Without any conditioning signal, the model suffers from severe mode collapse, making it impractical to training. H…
ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation
Fan Yang, Heyuan Li, Peihao Li +9
Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction m…
NOVA3D: Normal Aligned Video Diffusion Model for Single Image to 3D Generation
Yuxiao Yang, Peihao Li, Yuhong Zhang +5
3D AI-generated content (AIGC) has made it increasingly accessible for anyone to become a 3D content creator. While recent methods leverage Score Distillation Sampling to distill 3…
LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D
Lingteng Qiu, Peihao Li, Heyuan Li +9
Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view…