1 citations · 3 across the 9 of their papers we have counts for
10 papers
ArticulateArena: A Metric for Articulated Kinematics
Yumeng He, Yongfei She, Huanyu Chen +6
Modern methods reconstruct or generate simulation-ready articulated objects, predicting not only their geometry but also how their parts are connected and allowed to move. Evaluati…
JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion
Yicheng Xiao, Wenxun Dai, Xinran Qin +22
Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present…
Fishbone: From One 3D Asset to a Million Controllable Edits
Yumeng He, Xiaoying Wang, Peihao Li +7
Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging d…
Condition Matters in Full-head 3D GANs
Heyuan Li, Huimin Zhang, Yuda Qiu +10
Conditioning is crucial for stable training of full-head 3D GANs. Without any conditioning signal, the model suffers from severe mode collapse, making it impractical to training. H…
ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation
Fan Yang, Heyuan Li, Peihao Li +9
Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction m…
NOVA3D: Normal Aligned Video Diffusion Model for Single Image to 3D Generation
Yuxiao Yang, Peihao Li, Yuhong Zhang +5
3D AI-generated content (AIGC) has made it increasingly accessible for anyone to become a 3D content creator. While recent methods leverage Score Distillation Sampling to distill 3…
LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D
Lingteng Qiu, Peihao Li, Heyuan Li +9
Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view…
LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds
Lingteng Qiu, Xiaodong Gu, Peihao Li +8
Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D huma…
SLGaussian: Fast Language Gaussian Splatting in Sparse Views
Kangjie Chen, BingQuan Dai, Minghan Qin +4
3D semantic field learning is crucial for applications like autonomous navigation, AR/VR, and robotics, where accurate comprehension of 3D scenes from limited viewpoints is essenti…
Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
Dongbin Zhang, Chuming Wang, Weitao Wang +3
Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained image…