1 citations · 1 across the 2 of their papers we have counts for
5 papers
Gamification Preferences in Digital Education: The Role of Individual Differences
Anna Katharina Ricker, Kai Marquardt, Lucia Happe
Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited…
Gamification with Purpose: What Learners Prefer to Motivate Their Learning
Kai Marquardt, Mona Schulz, Anne Koziolek +1
This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphas…
An Experience Report on a Pedagogically Controlled, Curriculum-Constrained AI Tutor for SE Education
Lucia Happe, Dominik Fuchß, Luca Hüttner +2
The integration of artificial intelligence (AI) into education continues to evoke both promise and skepticism. While past waves of technological optimism often fell short, recent a…
Measuring Computer Science Enthusiasm: A Questionnaire-Based Analysis of Age and Gender Effects on Students' Interest
Kai Marquardt, Robert Hanak, Anne Koziolek +1
This study examines how age and gender independently shape adolescents' interest in computer science (CS) education. Building on the Person-Object Theory of Interest (POI), we defi…
Human Factors in Model-Driven Engineering: Future Research Goals and Initiatives for MDE
Grischa Liebel, Jil Klünder, Regina Hebig +23
Purpose: Software modelling and Model-Driven Engineering (MDE) is traditionally studied from a technical perspective. However, one of the core motivations behind the use of softwar…