2 citations · 2 across the 7 of their papers we have counts for
6 papers · 1 filter
LumiTokens: 3D Relighting via Token-Space Lighting Transformation
Yiwen Chen, Matheus Gadelha, Huaizu Jiang
Existing 3D relighting methods operate through either explicit material decomposition, diffusion-based view-space generation, or a combination of both, requiring full recomputation…
ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
Honglin Chen, Karran Pandey, Rundi Wu +6
Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint con…
Material Magic Wand: Material-Aware Grouping of 3D Parts in Untextured Meshes
Umangi Jain, Vladimir Kim, Matheus Gadelha +2
We introduce the problem of material-aware part grouping in untextured meshes. Many real-world shapes, such as scales of pinecones or windows of buildings, contain repeated structu…
Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects
Amir Barda, Matheus Gadelha, Vladimir G. Kim +3
We propose a generative technique to edit 3D shapes, represented as meshes, NeRFs, or Gaussian Splats, in approximately 3 seconds, without the need for running an SDS type of optim…
Text-guided Controllable Mesh Refinement for Interactive 3D Modeling
Yun-Chun Chen, Selena Ling, Zhiqin Chen +3
We propose a novel technique for adding geometric details to an input coarse 3D mesh guided by a text prompt. Our method is composed of three stages. First, we generate a single-vi…
GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Dmitry Petrov, Pradyumn Goyal, Vikas Thamizharasan +5
We introduce GEM3D -- a new deep, topology-aware generative model of 3D shapes. The key ingredient of our method is a neural skeleton-based representation encoding information on b…