3 citations · 5 across the 4 of their papers we have counts for
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ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization
Meng Wei, Cheng Zhang, Jianmin Zheng +2
Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling an…
Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
Meng Wei, Qianyi Wu, Jianmin Zheng +2
Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancemen…
McGrids: Monte Carlo-Driven Adaptive Grids for Iso-Surface Extraction
Daxuan Ren, Hezi Shi, Jianmin Zheng +1
Iso-surface extraction from an implicit field is a fundamental process in various applications of computer vision and graphics. When dealing with geometric shapes with complicated…
GeoConv: Geodesic Guided Convolution for Facial Action Unit Recognition
Yuedong Chen, Guoxian Song, Zhiwen Shao +3
Automatic facial action unit (AU) recognition has attracted great attention but still remains a challenging task, as subtle changes of local facial muscles are difficult to thoroug…