3 citations · 3 across the 3 of their papers we have counts for
4 papers
ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization
Meng Wei, Cheng Zhang, Jianmin Zheng +2
Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling an…
Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
Meng Wei, Qianyi Wu, Jianmin Zheng +2
Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancemen…
McGrids: Monte Carlo-Driven Adaptive Grids for Iso-Surface Extraction
Daxuan Ren, Hezi Shi, Jianmin Zheng +1
Iso-surface extraction from an implicit field is a fundamental process in various applications of computer vision and graphics. When dealing with geometric shapes with complicated…
Differentiable Convex Polyhedra Optimization from Multi-view Images
Daxuan Ren, Haiyi Mei, Hezi Shi +3
This paper presents a novel approach for the differentiable rendering of convex polyhedra, addressing the limitations of recent methods that rely on implicit field supervision. Our…