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20242026
most citedSubsurface Scattering for 3D Gaussian Splatting

1 citations · 2 across the 13 of their papers we have counts for

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6 papers · 1 filter

cs.CV2026

InvSplat: Inverse Feed-Forward Scene Splatting

Polina Karpikova, Wenjing Bian, Haofei Xu +2

Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Opt…

cs.CV2026

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

Mohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann +1

Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is eff…

cs.CV2026

From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs

Arjun Majumdar, Raphael Braun, Andreas Engelhardt +1

We propose a self-supervised pretraining framework for learning sub-surface scattering (SSS) light transport representations from minimal input. Our method leverages a stereo proje…

cs.CV2026

Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

Jan-Niklas Dihlmann, Andreas Engelhardt, Simon Donne +2

Text and image conditioned 3D models now generate convincing assets, but they still offer little direct control over the space an object should occupy or avoid. In authoring, this…

cs.CV2026★ 1 cited

Neural Acquisition & Representation of Subsurface Scattering

Arjun Majumdar, Raphael Braun, Hendrik Lensch

We present a method to acquire and estimate the sub-surface scattering properties of light transport at a highly detailed level by learning the pixel footprint response at each poi…

cs.CV2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

Jan-Niklas Dihlmann, Mark Boss, Simon Donne +3

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitation…