activity
20242026
collaborators

6 papers

cs.CV2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

Jan-Niklas Dihlmann, Mark Boss, Simon Donne +3

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitation…

cs.CV2025

MatSpray: Fusing 2D Material World Knowledge on 3D Geometry

Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik P. A. Lensch

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have ena…

cs.CV2025

3D-RE-GEN: 3D Reconstruction of Indoor Scenes with a Generative Framework

Tobias Sautter, Jan-Niklas Dihlmann, Hendrik P. A. Lensch

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for…

cs.GR2025

SViM3D: Stable Video Material Diffusion for Single Image 3D Generation

Andreas Engelhardt, Mark Boss, Vikram Voleti +3

We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffus…

cs.GR2025

CharGen: Fast and Fluent Portrait Modification

Jan-Niklas Dihlmann, Arnela Killguss, Hendrik P. A. Lensch

Interactive editing of character images with diffusion models remains challenging due to the inherent trade-off between fine-grained control, generation speed, and visual fidelity.…

cs.CV2024

RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

Deheng Zhang, Jingyu Wang, Shaofei Wang +4

In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enablin…