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cs.CV2026
GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
Zhiye Tang, Qiudan Zhang, Lei Zhang +3
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an…
cs.CV2026
ProGS: Towards Progressive Coding for 3D Gaussian Splatting
Zhiye Tang, Lingzhuo Liu, Shengjie Jiao +4
Progressive transmission of 3D Gaussian Splatting (3DGS) requires each completed transmission stage to be decodable from received data and directly renderable. This work presents P…