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cs.GR2025
Voyager: Real-Time Splatting City-Scale Gaussians on Resource-Constrained Devices
Zheng Liu, He Zhu, Xinyang Li +7
3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in rea…
cs.GR2025
SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
Xiaotong Huang, He Zhu, Zihan Liu +6
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…