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cs.AR2026
Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR
He Zhu, Zheng Liu, Xingyang Li +8
3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as…
cs.AR2025
Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization
He Zhu, Zheng Liu, Xingyang Li +6
3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, ma…
cs.AR2025
Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing
Xiaotong Huang, He Zhu, Tianrui Ma +8
3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impra…