collaborators

20 papers

cs.CV2026

SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering

Gen Li, Shu Han, Yun Xi Qiao +5

Driving scene reconstruction and rendering, especially with 3D Gaussian Splatting, has become an important component of autonomous driving simulation. However, rendered views often…

cs.CV2026

Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

Junhao Chen, Mingjin Chen, Henghaofan Zhang +9

Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D ge…

cs.CV2026

GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal

Qizhe Wei, Xianda Guo, Shaocong Xu +3

Stereo matching and surface normal estimation are fundamental tasks in 3D vision. However, existing feed-forward stereo methods still struggle to produce reliable predictions in ch…

cs.CV2026

Bunraku: Turning a Single Illustration into an Editable Live2D Character

Junhao Chen, Jingjia Mao, Dayong Li +6

Live2D is the dominant 2D character-animation format for anime characters and virtual avatars, representing each character as a stack of RGBA layers driven by per-layer mesh deform…

cs.CV2026

Engine-Native Editable 3D World Reconstruction with Objects and Lighting

Junhao Chen, Xinghao Chen, Henghaofan Zhang +8

Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at…

cs.CV2026

One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen +7

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconst…

cs.CV2026

Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading

Hong Li, Minqi Meng, Yanjun Liang +10

Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data…

cs.CV2026

TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

Chonghao Zhong, Linfeng Shi, Hua Chen +4

Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate paramete…

cs.CV2026

PixVerve: Advancing Native UHR Image Generation to 100MP with a Large-Scale High-Quality Dataset

Haojun Chen, Haoyang He, Chengming Xu +11

Text-to-Image (T2I) models have recently seen notable progress around 1K and 2K resolution. With the extreme desire for better visual experience and the rapid development of imagin…

cs.RO2026

Dexora: Open-source VLA for High-DoF Bimanual Dexterity

Zongzheng Zhang, Jingrui Pang, Zhuo Yang +22

Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dextero…

cs.CV2026

Relit-LiVE: Relight Video by Jointly Learning Environment Video

Weiqing Xiao, Hong Li, Xiuyu Yang +7

Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then p…

cs.CV2026

Feedforward 3D Editing Learns from Semantic-Part Transformation

Jiawei Weng, Saining Zhang, Zhenxin Diao +4

3D editing is a fundamental capability for scalable 3D content creation. While image editing has rapidly evolved toward large-scale feedforward generative paradigms, 3D AI generati…

cs.CV2026

UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors

Houyuan Chen, Hong Li, Xianghao Kong +8

Recent progress has shown that video diffusion models (VDMs) can be repurposed for diverse multimodal graphics tasks. However, existing methods often train separate models for each…

cs.CV2025

Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation

Shaocong Xu, Songlin Wei, Qizhe Wei +12

Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monoc…

cs.CV2025

Light-X: Generative 4D Video Rendering with Camera and Illumination Control

Tianqi Liu, Zhaoxi Chen, Zihao Huang +8

Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighti…

cs.CV2025

One View, Many Worlds: Single-Image to 3D Object Meets Generative Domain Randomization for One-Shot 6D Pose Estimation

Zheng Geng, Nan Wang, Shaocong Xu +5

Estimating the 6D pose of arbitrary unseen objects from a single reference image is critical for robotics operating in the long-tail of real-world instances. However, this setting…

cs.CV2025

Light of Normals: Unified Feature Representation for Universal Photometric Stereo

Houyuan Chen, Hong Li, Chongjie Ye +11

Universal photometric stereo (PS) is defined by two factors: it must (i) operate under arbitrary, unknown lighting conditions and (ii) avoid reliance on specific illumination model…

cs.CV2025

Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting

Nan Wang, Yuantao Chen, Lixing Xiao +11

Neural rendering techniques, including NeRF and Gaussian Splatting (GS), rely on photometric consistency to produce high-quality reconstructions. However, in real-world scenarios,…

eess.SP2025

Controllable Radar Simulation with Waveform Parameter Embedding

Weiqing Xiao, Hao Huang, Chonghao Zhong +9

Autonomous driving simulators still lack high-fidelity radar, even though radar is critical for robust perception in adverse weather. A key obstacle is that raw radar point clouds…

cs.GR2025

Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging

Chongjie Ye, Yushuang Wu, Ziteng Lu +5

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due…