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20242026
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6 papers · 1 filter

cs.CV2026

ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking

Xiaobao Wei, Zhangjie Ye, Yuxiang Gu +10

Parking is a critical task for autonomous driving systems (ADS), with unique challenges in crowded parking slots and GPS-denied environments. However, existing works focus on 2D pa…

cs.CV2025

DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillation

Peng Chen, Xiaobao Wei, Ming Lu +2

Real-time speech-driven 3D facial animation has been attractive in academia and industry. Traditional methods mainly focus on learning a deterministic mapping from speech to animat…

cs.CV2024

GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians

Xiaobao Wei, Peng Chen, Ming Lu +2

Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields…

cs.CV2024

MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians

Peng Chen, Xiaobao Wei, Qingpo Wuwu +3

Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radia…

cs.CV2024

EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting

Xiaobao Wei, Qingpo Wuwu, Zhongyu Zhao +5

Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS)…

cs.CV2024

GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting

Xiaobao Wei, Peng Chen, Guangyu Li +3

Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to genera…