activity
20232026
most citedNeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising

31 citations · 54 across the 11 of their papers we have counts for

collaborators

12 papers

cs.CV2026

Multi-Submap Implicit Neural SLAM with Local-to-Global Loop Closure for Large-Scale Scene Reconstruction

Tianchen Deng, Chongdi Wang, Nailin Wang +6

Neural Radiance Fields (NeRF)-based SLAM has demonstrated impressive results in small-scale scene reconstruction, yet scaling these methods to extensive, complex environments remai…

cs.RO2026

MIL-LC: A Robust Magnetometer-Inertial-LiDAR Fusion Multimodal Localization Framework

Qiyang Lyu, Zhenyu Wu, Wei Wang +2

Localization in challenging environments, such as GNSS-denied, geometrically repetitive, or textureless scenes commonly found in offices, hotels, and underground parking facilities…

cs.RO2026★ 1 cited

What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Tianchen Deng, Yue Pan, Shenghai Yuan +10

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed…

cs.CV2025

UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer

Tianchen Deng, Xun Chen, Ziming Li +5

Visual Place Recognition (VPR) has been traditionally formulated as a single-image retrieval task. Using multiple views offers clear advantages, yet this setting remains relatively…

cs.RO2025

L2M-Calib: One-key Calibration Method for LiDAR and Multiple Magnetic Sensors

Qiyang Lyu, Wei Wang, Zhenyu Wu +3

Multimodal sensor fusion enables robust environmental perception by leveraging complementary information from heterogeneous sensing modalities. However, accurate calibration is a c…

cs.CV2025

MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Tianchen Deng, Guole Shen, Xun Chen +9

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenari…

cs.CV2025★ 1 cited

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

Tianchen Deng, Wenhua Wu, Junjie He +4

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle…

cs.CV2024★ 9 cited

Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes

Tianchen Deng, Nailin Wang, Chongdi Wang +5

Dense scene reconstruction for photo-realistic view synthesis has various applications, such as VR/AR, autonomous vehicles. However, most existing methods have difficulties in larg…

cs.CV2024★ 31 cited

NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising

Tianchen Deng, Yanbo Wang, Hongle Xie +4

In recent years, there have been significant advancements in 3D reconstruction and dense RGB-D SLAM systems. One notable development is the application of Neural Radiance Fields (N…

cs.CV2024★ 7 cited

Compact 3D Gaussian Splatting For Dense Visual SLAM

Tianchen Deng, Chang Nie, Shuhong Liu +6

Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are bu…

cs.CV2023★ 5 cited

PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment

Tianchen Deng, Guole Shen, Tong Qin +5

Neural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accur…

cs.CV2023

ProSGNeRF: Progressive Dynamic Neural Scene Graph with Frequency Modulated Foundation Model in Urban Scenes

Tianchen Deng, Yanbo Wang, Yejia Liu +5

Implicit neural representation has demonstrated promising results in 3D reconstruction on various scenes. However, existing approaches either struggle to model fast-moving objects…