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20242026
most citedCompact 3D Gaussian Splatting For Dense Visual SLAM

7 citations · 9 across the 9 of their papers we have counts for

collaborators

9 papers

cs.CV2026

Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Rendering

Tianchen Deng, Guole Shen, Yilin Shen +7

Recent 3D foundation models enable generalizable geometric reasoning from RGB images but remain limited in persistent memory, scalability, and renderable scene modeling. We present…

cs.RO2026

Does Robust VIO Need More Learning? Geometry-Verified Visual Measurements under Distribution Shift

Yangyang Ning, Shu Liang, Quanbo Ge +3

Learning is increasingly introduced into visual-inertial odometry (VIO), ranging from learned feature front-ends to learning-dominant motion and geometry estimation. However, learn…

cs.RO2026★ 1 cited

What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Tianchen Deng, Yue Pan, Shenghai Yuan +10

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed…

cs.CV2026

ReCCur: A Recursive Corner-Case Curation Framework for Robust Vision-Language Understanding in Open and Edge Scenarios

Yihan Wei, Shenghai Yuan, Tianchen Deng +2

Corner cases are rare or extreme scenarios that drive real-world failures, but they are difficult to curate at scale: web data are noisy, labels are brittle, and edge deployments p…

cs.CV2025

Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer

Tianchen Deng, Wenhua Wu, Kunzhen Wu +7

Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a lat…

cs.CV2025

UNO: Unified Self-Supervised Monocular Odometry for Platform-Agnostic Deployment

Wentao Zhao, Yihe Niu, Yanbo Wang +5

This work presents UNO, a unified monocular visual odometry framework that enables robust and adaptable pose estimation across diverse environments, platforms, and motion patterns.…

cs.CV2025

MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Tianchen Deng, Guole Shen, Xun Chen +9

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenari…

cs.CV2025★ 1 cited

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

Tianchen Deng, Wenhua Wu, Junjie He +4

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle…

cs.CV2024★ 7 cited

Compact 3D Gaussian Splatting For Dense Visual SLAM

Tianchen Deng, Chang Nie, Shuhong Liu +6

Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are bu…