activity
20242026
collaborators

6 papers

cs.CV2026

Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization

Fangyu Lin, Yingdong Hu, Zhening Liu +3

Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…

cs.CV2025

Spatia: Video Generation with Updatable Spatial Memory

Jinjing Zhao, Fangyun Wei, Zhening Liu +3

Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limita…

cs.CV2025

Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

Zhening Liu, Rui Song, Yushi Huang +5

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…

cs.CV2025

RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks

Yanping Li, Zhening Liu, Zijian Li +2

As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical v…

eess.SP2025

Task-Oriented Feature Compression for Multimodal Understanding via Device-Edge Co-Inference

Cheng Yuan, Zhening Liu, Jiashu Lv +4

With the rapid development of large multimodal models (LMMs), multimodal understanding applications are emerging. As most LMM inference requests originate from edge devices with li…

cs.CV2024

Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

Zhening Liu, Yingdong Hu, Xinjie Zhang +4

The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view vid…