6 papers
Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization
Fangyu Lin, Yingdong Hu, Zhening Liu +3
Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…
Spatia: Video Generation with Updatable Spatial Memory
Jinjing Zhao, Fangyun Wei, Zhening Liu +3
Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limita…
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling
Zhening Liu, Rui Song, Yushi Huang +5
3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…
RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks
Yanping Li, Zhening Liu, Zijian Li +2
As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical v…
Task-Oriented Feature Compression for Multimodal Understanding via Device-Edge Co-Inference
Cheng Yuan, Zhening Liu, Jiashu Lv +4
With the rapid development of large multimodal models (LMMs), multimodal understanding applications are emerging. As most LMM inference requests originate from edge devices with li…
Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction
Zhening Liu, Yingdong Hu, Xinjie Zhang +4
The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view vid…