1 citations · 1 across the 10 of their papers we have counts for
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UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment
Yongzhe Lyu, Shaofei Wang, Yixin Chen +1
In this paper, we address the challenging problem of 4D reconstruction from sparse-view videos. This setup usually relies on monocular depth estimation to provide priors for the re…
UDAPose: Unsupervised Domain Adaptation for Low-Light Human Pose Estimation
Haopeng Chen, Yihao Ai, Kabeen Kim +3
Low-visibility scenarios, such as low-light conditions, pose significant challenges to human pose estimation due to the scarcity of annotated low-light datasets and the loss of vis…
GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials
Bei Huang, Yixin Chen, Ruijie Lu +4
3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but p…
3D Scene Change Modeling With Consistent Multi-View Aggregation
Zirui Zhou, Junfeng Ni, Shujie Zhang +2
Change detection plays a vital role in scene monitoring, exploration, and continual reconstruction. Existing 3D change detection methods often exhibit spatial inconsistency in the…
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
Junfeng Ni, Yixin Chen, Zhifei Yang +4
Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, d…
Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing
Hongyu Shen, Junfeng Ni, Yixin Chen +3
We address the challenge of lifting 2D visual segmentation to 3D in Gaussian Splatting. Existing methods often suffer from inconsistent 2D masks across viewpoints and produce noisy…