most citedGaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

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cs.CV2026

UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment

Yongzhe Lyu, Shaofei Wang, Yixin Chen +1

In this paper, we address the challenging problem of 4D reconstruction from sparse-view videos. This setup usually relies on monocular depth estimation to provide priors for the re…

cs.CV2026

UDAPose: Unsupervised Domain Adaptation for Low-Light Human Pose Estimation

Haopeng Chen, Yihao Ai, Kabeen Kim +3

Low-visibility scenarios, such as low-light conditions, pose significant challenges to human pose estimation due to the scarcity of annotated low-light datasets and the loss of vis…

cs.CV20261 cited

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

Bei Huang, Yixin Chen, Ruijie Lu +4

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but p…

cs.CV2025

3D Scene Change Modeling With Consistent Multi-View Aggregation

Zirui Zhou, Junfeng Ni, Shujie Zhang +2

Change detection plays a vital role in scene monitoring, exploration, and continual reconstruction. Existing 3D change detection methods often exhibit spatial inconsistency in the…

cs.CV2025

G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

Junfeng Ni, Yixin Chen, Zhifei Yang +4

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, d…

cs.CV2025

Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing

Hongyu Shen, Junfeng Ni, Yixin Chen +3

We address the challenge of lifting 2D visual segmentation to 3D in Gaussian Splatting. Existing methods often suffer from inconsistent 2D masks across viewpoints and produce noisy…